Arma 3 end mission trigger

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Like I said this only happens with triggers that are linked to units or vehicles. So pretty much everything that was in the onActivation field of the trigger didn't work for them. They didn't see the hint or had the mission end for them. Then, when the tank is present inside the trigger it will check off the objective, show a hint message and will set a variable true to set off a trigger that ends the mission.Īll that my friends saw happening after the trigger was set off by the tank was that the objective was checked off as completed. The first time I noticed that players in my hosted game can't see the effects of a trigger was when we had to extract a tank and drive it to a friendly base. I have been searching a lot but I can't seem to find a clear answer on this.Īny help would be greatly appreciated! Last edited by Th3Pr0f 10 Oct, pm. How do I have to setup triggers for multiplayer so that all clients are seeing all the trigger activations and results from triggers being activated. However, all that my friends see being triggered is that the objective gets checked off, but the mission doesn't end and they see no hints. Bannerlord console peaceĪnother example I want my mission to end if all players in my group are present in a trigger zone. Even the player units or other players in the game. It will not work if the trigger is linked to a unit.

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